Thu. Jan 23rd, 2025
Delta Force's

The director of the upcoming live-service game by Team Jade, Delta Force: Hawk Ops said that there will be no pay-to-win in this title. Guo posted the announcement during a Q&A session, replying to fans worried about how microtransactions will factor in gameplay.

Delta Force's

Guo noted that the game will be free-to-play with microtransactions, but they exist only for cosmetic items like weapon skins, character outfits, and battle passes. “I can guarantee you this will not happen-

this is a principle we held from the very beginning of Payback,” Guo explained about keeping pay-to-win out. “As a hardcore FPS gamer at heart, I made sure our team paid special attention to the player experience and community on a global level,” explained Guo.

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According to the developer, bulk modes like Havoc Warfare and Hazard Ops extraction mode won’t allow players to purchase gameplay advantages. Powerful items such as Tekniq Alloy and high-tier equipment will not be directly sold in Star Citizen, they can only be earned through playtime, event participation, or trading with other players via the game’s auction house.

Guo also added that players will be able to pay for cosmetic items, and battle passes and all multiplayer content would be free of charge with no play walls. Top-tier safeboxes (size 3×3) in the Hazard Ops mode can be unlocked for free by playing through missions.

While nothing in the game leans toward pay-to-win, having an auction house makes us wonder whether “Crossfire: Warzone” is going to take that route next? a way things are done in games like Escape from Trakov? The game’s highly addictive auction house will let players trade items, though it is not clear if real money will be changing hands.

Guo is fine with the game borrowing different elements from successful titles, though he knows incorporating them in a more polished manner will be good enough for fans. ‘While Delta Force: Hawk Ops isn’t exactly groundbreaking, it’s substantial where it needs to be,’ Guo said in support of the studio quality-design-over-radical-innovation argument.

While the addition of battle passes and microtransactions as a monetization technique isn’t new to most gamers, it is still bound to get some mixed reactions. That said, the community does appear to have warmed a little with Guo’s assurances that it won’t descend into pay-to-win territory.

With a live-service game, this approach to identifying the player experience is refreshing and coupled with its fair play mission can see how Delta Force: Hawk Ops & # 39; Keep it up against very clear considerations in which ERA operates.

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