It’s not easy to balance out a video game, and Super Smash Bros. Itself uncorks a can of worms even wider, more relevant than just evening out the playing field when it’s from none other but creator Masahiro Sakurai.
Sakurai opened up about his process and what defines the Super Smash Bros. series in a new video simply titled “A Personal Character Trait,” which you can watch for yourself down below. franchise—the good with the bad for each character.
Sakurai noted that his team received feedback from global tests, asking them to weaken any characters who were too strong during the early developmental stages. Sakurai, however, now thinks of this as a mistake.
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Instead of water-down the unique qualities of each character, thus reaching a proper equilibrium among them this is to say: I avenger harmony), he gets rid of copy-paste and prefers making strengths stronger with respective weaknesses along it than everything beef-witch turns in tiresome/bland broken toys.
That philosophy translates here into characters like Martha and Ike. Marth is a quick swordsman who focuses on speed and maneuverability to outpace enemies; unfortunately, due his relatively weak stat for Strength he often fails in delivering killing blows.
Where Ike on the other hand is a powerhouse of incredible damage numbers and can kill even more easily but his slow speed makes him very easy to read. This will guarantee that each character in Super Smash Bros.
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has strengths and weaknesses, ho-hum characteristics to some well-suited situations (Situations… by which we mean levels). featuring a different experience in which players must adjust the strategies of the one they play with depending on what their character is best or worst at.
Sakurai also made clear that it’s not just his philosophy—plenty of other good games use the same methods to achieve gameplay variety and depth. If that balance isn’t maintained, some of the characters or classes in a game can become forgotten pretty quickly—relegated to being branded as “garbage-tier” by players and very little (if any) competitive viability.
Each character in Super Smash Bros. has a place, but it is Sakurai’s dedication to bringing out the best (and worst) bits of every fighter that keeps his game feeling fresh and exciting–as well as adored by millions around the globe.
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